Steam Xmas Sales
December 30th, 2009I know I am not the only one who has brought games in the Steam Xmas sales, my community page attests to that. I have probably spent about $50+ in it so far, and I wouldn't of spent and money it if there was not a sales on.
Even if the sale was not on, I think I would of brought the games at the price points advertised. I am hoping Valve will release sales figures again on the sales like they did last year. I hope again they are interesting and help to drive the point that video games are too expensive. I still believe that games should be a mass quantity, rather than a cost quantity.
My apologies
September 5th, 2009Looked like my site got hacked, and a few malicious gif files/script files were uploaded to my /images directory. They have since been removed.
Stickure Animator Update
July 12th, 2009Stickure has updated a little, it can now:
Export to gifs - they play at 16 fps due to the way most browsers choose to ignore the frame delay.
Create custom Stick figures
Merge Scenes - Use this to import custom stick figures
The starting support for textured bones, can be now scene that the starting figure has a round head, this is not currently saved to file.
Nodes Displayed

And can be downloaded here
Stickure Animator
July 10th, 2009So I have been working on a simple 2D stick figure animation software that I have called Stickure.
Currently it doesn't do very much. You can select, rotate, squash and stretch bones. Move the whole bone rig around. This is all done with a simple key frame animation system.
It requires .Net Framework 2.0 and the latest DirectX Runtime So if it fails to run for you download those, if it still does not work it would be great if you could report back to me the error., Download it here.
And here is a dodgy screenshot:

And a video showing it working.
Wahoo! New blog software
July 4th, 2009Well, installed some new blogging software stuff, seems pretty snazzy.